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Wrestling

Combat · Skill guide

Controls unarmed accuracy and defence. Maximum skill: 120 with Power Scrolls; useful alongside Tactics and Anatomy.

Summary

  • Use: Fight unarmed; equipping a weapon can switch the skill used for attacks.
  • Accuracy improves with practice; it does not guarantee every hit.
  • Tactics and Anatomy support weapon damage.

Training

Set Wrestling to Up ↑ and leave room under your 720 total skill cap.

Wrestling recommended training route
Skill Range Recommended Activity
0–50 Buy an optional lesson from a Mage Guildmaster for 300 gold; it raises this skill directly to 50.0.
50–80 Spar unarmed with Academy Warrior targets.
80–120 Fight challenging creatures or a similarly trained sparring partner outside the Academy.

Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.

Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.

Mechanics & Scaling

Its hit and defence chance follows the native opposed combat-skill calculation.

Additional rules & notes

  • Choose targets that still challenge your skill; an outgrown opponent may stop giving the relevant checks.

Location & Instructors

  • Trainer NPC: Mage or Warrior NPC to 50.0.
  • Academy: Use unarmed combat against targets to 80.0.
Checked against server source · October 2026