Ironveil Shard Glossary & Terms
Essential MMO Terminology Explained in Plain Language
A clear, plain-language glossary of common terms, acronyms, and jargon used by veterans in shard chat, Discord, and guides.
Core Terminology
| Term / Acronym | Meaning | In-Game Context |
|---|---|---|
| HP (Hit Points) | Health bar | Determined by Strength. Reaching 0 results in character death. |
| Stamina | Physical endurance | Determined by Dexterity. Controls weapon swing speed and movement through crowded tiles. |
| Mana | Magical energy | Determined by Intelligence. Consumed when casting spells and codex abilities. |
| PvP | Player vs Player | Combat between real players in Felucca, arena duels, and town sieges. |
| PvM | Player vs Monster | Combat against AI dungeon creatures, bosses, and champions. |
| PK (Player Killer) | Murderer | A character who kills innocent players and carries 5+ murder counts. |
| Blessed | Death Protection | Items marked Blessed are never dropped or looted when you die. |
| Bonded Pet | Loyal Companion | Companions that become ghosts upon death and can be resurrected rather than lost. |
| Power Scroll | Skill Cap Increase | Scrolls that raise a skill cap to 105, 110, 115, or 120. |
| Felucca | Full-Loot Realm | The dangerous, competitive facet of Ironveil where open-world PvP is active. |