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720 SKILL POINTS · ONE CHARACTER

Choose Your Path

Choose a playstyle first. Every complete example spends exactly 720 skill points and opens as its own readable guide.

10 COMPLETE BUILDS

PvP Templates

Fight other players with a focused combat plan.

PVP · 720 POINTS

Bandage Mage

Purpose: Spell control and steady bandage recovery

Cast to pressure or control a player, then finish a bandage while repositioning. Starting Heal or Greater Heal cancels the bandage.

Skill Breakdown (7 skills)
  • Magery 120: Casts the main attack, control and utility spells.
  • Evaluating Intelligence 100: Raises direct spell damage.
  • Meditation 100: Restores mana between casts.
  • Wrestling 100: Improves defence while holding a spellbook.
  • Resisting Spells 100: Reduces enemy spell pressure.
  • Healing 100: Lets you treat wounds with bandages.
  • Anatomy 100: Works with Healing to strengthen bandages.
PVP · 720 POINTS

Offensive Mage

Purpose: Inscription spell damage and Magery Poison pressure

Use Inscription-supported direct Magery spells and the single-target Poison spell to force a response; recover mana between exchanges. This build gives up strong bandages.

Skill Breakdown (7 skills)
  • Magery 100: Casts the offensive spellbook.
  • Evaluating Intelligence 100: Raises direct spell damage.
  • Meditation 100: Restores mana for repeated casts.
  • Wrestling 100: Helps defend while casting.
  • Resisting Spells 100: Reduces hostile spell effects.
  • Inscription 120: Eligible direct PvP spells gain up to +10% and +4 flat damage; Flame Strike instead gains +6 flat damage.
  • Poisoning 100: Supports the single-target Magery Poison spell and contributes up to 20% ordinary poisoned-weapon PvP delivery chance at 100.
PVP · 720 POINTS

Warrior

Purpose: Shielded sword fighter with recovery

Fight at close range, use the shield to survive trades and bandage between openings.

Skill Breakdown (7 skills)
  • Swordsmanship 120: Sets sword accuracy and defence.
  • Tactics 100: Improves weapon damage.
  • Anatomy 100: Supports physical damage and bandage healing.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
  • Parrying 100: Blocks attacks only with a compatible equipped shield.
  • Magery 100: Provides utility and recovery spells.
PVP · 720 POINTS

Fencer

Purpose: Fast fencing pressure with shield defence

Use a one-handed fencing weapon, maintain close pressure and protect bandage windows with the shield.

Skill Breakdown (7 skills)
  • Fencing 120: Sets fencing accuracy and defence.
  • Tactics 100: Improves weapon damage.
  • Anatomy 100: Supports physical damage and bandages.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
  • Parrying 100: Needs a compatible equipped shield to block.
  • Magery 100: Provides general spell utility.
PVP · 720 POINTS

Poison Fencer

Purpose: Eligible fencing pressure with reliable poison delivery

Coat an eligible fencing weapon, stay in melee range and use repeated hits to deliver the applied poison. At Poisoning 100 and Taste Identification 100, each eligible poisoned hit has a 35% delivery chance against a player while charges remain: 20% from Poisoning and 15% from Taste Identification, added in one roll. The coating tier is never promoted, so Deadly remains Deadly.

Skill Breakdown (7 skills)
  • Fencing 120: Sets fencing accuracy and defence.
  • Tactics 100: Improves weapon damage.
  • Anatomy 100: Supports physical damage and bandages.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
  • Poisoning 100: Applies poison to supported weapons and contributes 20 percentage points to PvP delivery at 100. The wielder needs trained Poisoning above 0.
  • Taste Identification 100: Adds 15 percentage points to ordinary poisoned-weapon PvP delivery at 100. Together with Poisoning 100 this gives 35%, without raising the poison tier.
PVP · 720 POINTS

Crusher

Purpose: Mace pressure with shield defence

Trade at close range with a one-handed mace and use bandages during safe moments.

Skill Breakdown (7 skills)
  • Mace Fighting 120: Sets mace accuracy and defence.
  • Tactics 100: Improves weapon damage.
  • Anatomy 100: Supports physical damage and bandages.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
  • Parrying 100: Needs a compatible equipped shield to block.
  • Magery 100: Provides general spell utility.
PVP · 720 POINTS

Marksman Tracker

Purpose: Pursuit and prepared ranged hits

Find and follow players. Hold a suitable firing position to trigger Marksman Steady Aim, then shoot with a bow or crossbow.

Skill Breakdown (7 skills)
  • Archery 100: Sets bow and crossbow accuracy.
  • Tactics 100: Improves ranged weapon damage.
  • Anatomy 100: Supports physical damage and bandages.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
  • Tracking 120: Finds targets and boosts eligible PvP bow/crossbow damage; it does not boost spells or melee.
  • Magery 100: Provides utility spells, not a full damage-mage package.
PVP · 720 POINTS

Axe Warrior

Purpose: Heavy axe hits with bandage support

Use a qualifying axe for Lumberjacking damage and plan around the lack of shield blocking.

Skill Breakdown (7 skills)
  • Swordsmanship 100: Controls qualifying axe accuracy.
  • Tactics 100: Improves weapon damage.
  • Anatomy 100: Supports physical damage and bandages.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
  • Lumberjacking 120: Adds up to the +30% axe component with a valid axe at 120; not +40%.
  • Magery 100: Provides utility and escape options.
PVP · 720 POINTS

Shadow Rogue

Purpose: Stealth approach and fencing attack

Hide, approach quietly and choose the opening for a fencing strike. Bandages provide recovery afterward.

Skill Breakdown (7 skills)
  • Fencing 120: Sets fencing accuracy and defence.
  • Hiding 100: Starts a concealed approach.
  • Stealth 100: Moves while hidden when its prerequisites are met.
  • Tactics 100: Improves weapon damage.
  • Anatomy 100: Supports physical damage and bandages.
  • Healing 100: Restores health with bandages.
  • Resisting Spells 100: Defends against hostile magic.
PVP · 720 POINTS

Thief / Explorer

Purpose: Infiltration and trap utility

Scout while hidden, inspect containers, handle locks and identify or remove traps. Heal yourself with Magery when you get hurt. This is a utility build, not a duelling fighter.

Skill Breakdown (8 skills)
  • Stealing 100: Attempts allowed thefts.
  • Snooping 80: Inspects containers before taking risks.
  • Hiding 80: Conceals the character and enables Stealth.
  • Stealth 100: Moves quietly after hiding.
  • Lockpicking 120: Opens harder eligible locks.
  • Detect Hidden 80: Finds hidden players and helps locate traps.
  • Remove Trap 80: Disarms eligible traps after detection; harder traps are less reliable than at 100.
  • Magery 80: Casts Heal and Greater Heal on yourself, plus other useful spells.
6 COMPLETE BUILDS

PvM Templates

Hunt creatures, develop pets and use Codex roles.

PVM · 720 POINTS

Arcanist Damage

Purpose: Arcane spell damage, Curse and Gargoyle

The Arcane Spellbook holds six spells: Arcane Shard, Astral Flare, Celestial Wrath, Void Lance, Arcane Curse and Summon Arcane Gargoyle. Book mastery earns Ranks 1–5; Rank and trained skills scale PvM power. Curse weakens monsters and Gargoyle supplies a tank. There is no Arcanism Healer mode.

Skill Breakdown (7 skills)
  • Arcanism 120: The separate Arcane casting skill; spends real points from the 720 cap.
  • Magery 120: Supports Arcane spell requirements and ordinary Magery utility.
  • Evaluating Intelligence 100: Supports direct magical damage at its full endpoint.
  • Meditation 100: Restores mana between casts.
  • Focus 80: Supports the Arcane resource and power package.
  • Spirit Speak 100: Supports Arcane spell scaling and associated effects.
  • Spellweaving 100: Reaches the full Arcane mana-cost reduction and extends the Arcane Gargoyle to ten minutes.
PVM · 720 POINTS

Berserker

Purpose: Offensive Warrior Codex melee

Fight monsters up close, build offensive pressure and use Warrior Codex techniques at the right moment.

Skill Breakdown (7 skills)
  • Swordsmanship 120: Sets accuracy for this sword example. A mace or fencing version uses its matching skill instead.
  • Mysticism 120: Unlocks and scales the Warrior Codex role.
  • Tactics 100: Raises weapon damage.
  • Anatomy 100: Supports damage and bandages.
  • Focus 100: Contributes to the custom Warrior support package.
  • Arms Lore 80: Adds the relevant physical support and penetration contribution.
  • Healing 100: Restores health with bandages.
PVM · 720 POINTS

Guardian

Purpose: Shield tank and threat control

Hold monsters near you, protect allies with defensive Warrior Codex techniques and cast Magery healing spells when hurt.

Skill Breakdown (7 skills)
  • Swordsmanship 100: Sets accuracy for this sword example; use Mace Fighting or Fencing with a matching weapon.
  • Mysticism 120: Unlocks and scales Warrior Codex techniques.
  • Parrying 120: Uses a compatible equipped shield for blocking and Guardian support.
  • Tactics 100: Maintains weapon pressure and role scaling.
  • Focus 100: Contributes to Guardian support.
  • Arms Lore 100: Contributes to mitigation and threat support.
  • Magery 80: Provides Heal and Greater Heal for personal recovery without needing Anatomy.
PVM · 720 POINTS

Archer

Purpose: Ranged Archer Codex techniques

Build Momentum through valid bow hits and spend it on Archer Codex abilities against monsters. Retreat briefly to heal yourself with bandages; Chivalry is for the Archer Codex, not your healing route.

Skill Breakdown (7 skills)
  • Archery 120: Sets ranged accuracy and damage support.
  • Chivalry 120: Unlocks and scales the Archer Codex role.
  • Tactics 100: Improves ranged weapon damage.
  • Focus 100: Supports Archer technique power.
  • Arms Lore 100: Adds physical technique support.
  • Healing 80: Lets you bandage your own wounds while fighting monsters.
  • Anatomy 100: Supports physical damage and strengthens the bandage cure.
PVM · 720 POINTS

Beastmaster

Purpose: Pet mastery, personal defence and recovery

Tame an eligible companion, direct it in combat and treat the pet with Veterinary. Use Magery to heal yourself; Veterinary is for the pet, not your own HP. This recommended build does not require Spellweaving. Passive Animal Taming Gain can advance when your real pet damages an eligible PvM monster at least once; Fresh Taming remains the fastest way to train.

Skill Breakdown (7 skills)
  • Animal Taming 120: Controls stronger eligible pets and their progression.
  • Animal Lore 120: Supports control, knowledge and pet power.
  • Bushido / Pet Mastery 120: Scales the pet role and mastery abilities.
  • Veterinary 100: Treats injured pets.
  • Resisting Spells 100: Helps the tamer survive hostile magic while the pet fights.
  • Focus 80: Supports the Beastmaster power package.
  • Magery 80: Casts Heal and Greater Heal for the tamer, as well as useful field spells.
PVM · 720 POINTS

Bard

Purpose: Control, songs and group support

Use musical control against monsters and Bard Codex songs to support your group. Multiple copies of one song use the strongest valid effect.

Skill Breakdown (7 skills)
  • Musicianship 120: Makes musical techniques reliable.
  • Discordance 120: Weakens eligible monsters and scales Bard power.
  • Peacemaking 120: Calms eligible targets and scales Bard power.
  • Provocation 120: Turns eligible monsters against each other and scales Bard power.
  • Healing 100: Provides bandage recovery.
  • Anatomy 100: Strengthens the bandage treatment.
  • Magery 40: Provides modest travel and field utility, not damage-mage output.
3 COMPLETE BUILDS

Hybrid Templates

Mix roles within the same skill budget.

HYBRID · 720 POINTS

Mage / Warrior

Purpose: Spell pressure and sword access

Switch between direct Magery and sword attacks; each uses its own support skills.

Skill Breakdown (7 skills)
  • Magery 100: Casts the offensive and utility spellbook.
  • Evaluating Intelligence 100: Raises direct spell damage.
  • Meditation 100: Restores mana.
  • Swordsmanship 120: Sets sword accuracy and defence.
  • Tactics 100: Improves sword damage.
  • Anatomy 100: Supports physical damage.
  • Resisting Spells 100: Protects against hostile spells.
HYBRID · 720 POINTS

Mage / Bard

Purpose: Spells and musical monster control

Cast when direct pressure is needed, then use barding to weaken or redirect eligible monsters. This is native Magery, not Arcanism.

Skill Breakdown (7 skills)
  • Magery 120: Supplies spell damage and utility.
  • Evaluating Intelligence 100: Raises direct spell damage.
  • Meditation 100: Restores mana.
  • Musicianship 100: Makes barding attempts reliable.
  • Discordance 100: Weakens eligible monsters.
  • Peacemaking 100: Calms eligible targets.
  • Provocation 100: Redirects eligible monsters.
HYBRID · 720 POINTS

Beastmaster / Bard

Purpose: Pet and musical group support

Control a suitable pet while using barding on eligible monsters. Veterinary treats the pet; Magery heals your character. This hybrid keeps all four bard skills at the 80-point Codex requirement but gives up stronger pets and stronger bard effects.

Skill Breakdown (9 skills)
  • Animal Taming 80: Controls companions that meet this lower taming level.
  • Animal Lore 80: Supports pet control and power at hybrid strength.
  • Bushido / Pet Mastery 80: Supports the chosen pet role at hybrid strength.
  • Veterinary 80: Treats the pet, not your own wounds.
  • Musicianship 80: Meets the Bard Codex skill requirement with an instrument.
  • Discordance 80: Weakens eligible monsters.
  • Peacemaking 80: Calms eligible targets.
  • Provocation 80: Redirects eligible monsters.
  • Magery 80: Heals your character with Heal or Greater Heal.
BEFORE YOU TRAIN

How Templates Work

Training above 100 still uses points from the shared 720. A Power Scroll raises a skill ceiling; it grants no points. Your three trained stats share a separate 250-point cap. Each build guide lists its full skills, equipment and playstyle.