Murderers & Outlaw Shard Life
Red Status Rules, Long-Term Murder Count Decay & Buccaneer’s Den
Complete documentation on red murder flags, long-term decay timers, Buccaneer’s Den criminal services, the Murderer’s Ankh, and emergency return protocols.
Murder Counts & Red Flagging
Killing innocent (blue) players in non-consensual Felucca territory allows the victim to report your character for murder:
Red Status Threshold
Acquiring 5 or more long-term counts marks your character permanently Red. Town guards will attack you on sight in guarded cities.
Decay Rate
Long-term murder counts decay at a rate of 1 count per 12 continuous hours logged in. Offline time does not advance decay.
New Murder Reset
Committing a fresh reported murder resets your active 12-hour decay deadline back to zero.
Buccaneer’s Den — The Outlaw Sanctuary
Buccaneer’s Den is the primary hub where Red players, temporary criminals, and outlaws can prepare without guard interference:
Unrestricted Banking
Bankers in Buccaneer’s Den serve Red players without surcharge. You can store items, withdraw gold, and create Gold Tickets.
Outlaw Vendors
Mage, Alchemist, Bowyer, and Blacksmith vendors offer complete reagent, potion, and ammunition supplies at normal shard prices.
Sanctuary Healers
Town healers resurrect Red ghosts without penalty.
The Murderer’s Ankh & Emergency Return
Dead murderers cannot use ordinary town shrines. Instead, specialized outlaw shrines exist across the wilderness:
Murderer’s Ankh
Sanctuary shrines located in Buccaneer’s Den and hidden wilderness redoubts resurrect Red characters with 10 seconds of invulnerability.
Emergency Return ([PG)
If you remain dead for 5 minutes as a Red ghost, open [PG and select "Return to Buccaneer’s Den" to instantly recall to the main sanctuary.