IRONVEIL
Menu
Browse Wiki

How Combat Works in Ironveil

Foundational Mechanics: Weapon Speed, Damage Calculations & Healing

A plain-language guide to physical hit chances, weapon swing speed formulas, defensive parrying, PvP vs PvM damage scaling, and healing timings.

FOUNDATIONS Category: Combat & Skills Public Alpha Verified

Melee & Ranged Hit Calculations

Hit chance is calculated dynamically by comparing the attacker's weapon skill with the defender's combat skill:

Skill vs Skill

Base Hit Formula

Chance to Hit (%) = (Attacker Skill + 20) / ((Defender Skill + 20) × 2). Balanced evenly at equal skill levels (50% base).

Raw Power

Tactics Multiplier

Tactics provides a direct percentage modifier to all physical damage dealt, scaling from +0% at 0 skill up to +50% at Grandmaster.

Critical Hits

Anatomy Bonus

Anatomy grants additional passive damage and increases the frequency of crippling physical blows.

Weapon Swing Speed & Stamina

Weapon delay is directly tied to your character's current Stamina. Losing stamina in battle drastically slows down your weapon:

Drink Refresh

Stamina Dependency

Current stamina directly accelerates your swing timer. Dropping to low stamina cuts your damage per second in half.

100+ Dex

Dexterity Tiers

Higher base Dexterity lowers weapon recovery time. Fast weapons like Daggers and Krysses swing at the maximum cap with high Dex.

The Three Healing Paths

Ironveil features three distinct healing mechanics that can be combined for survivability:

Physical Recovery

Bandages (Healing + Anatomy)

Takes 4–11 seconds depending on Dexterity. Cannot be interrupted by spell damage. At 80+ skill, cures poison and resurrects allies.

Arcane Burst

Magery (Greater Heal)

Fast 1.5s cast delivering immediate hit points. Vulnerable to weapon interrupts and fizzles if disrupted.

Tactical Emergency

Potions (Instant Drink)

Instant recovery on separate cooldown timers. Subject to potion lock and unusable while paralyzed.

Related Guides & References