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PLAYER COMBAT

Choose a Combat Destiny

Six active paths build on your real trained skills. Select a Destiny to see its abilities, costs and cooldowns.

THE SIX ACTIVE PATHS

Combat Destinies

Each path builds on your trained skills within the shared 720-point cap.

Swordsmanship 100 · Tactics 100 · Anatomy 100

Blademaster

Gap closing, movement pressure and healing reduction.

A melee pressure Destiny that closes space, slows movement and reduces recovery while repeated sword hits cycle Charge faster.

Fencing 100 · Tactics 100 · Anatomy 100

Duelist

Fast prepared attacks, counterplay and consecutive-hit pressure.

A precision melee Destiny built around timing, defensive counterplay and maintaining a clean same-target hit chain.

Mace Fighting 100 · Tactics 100 · Anatomy 100

Crusher

Stamina pressure, armor reduction and short movement control.

A heavy melee Destiny that exhausts Stamina, weakens Armor Rating and creates brief control windows.

Archery 100 · Tactics 100 · Anatomy 100

Marksman

Range control, spell interruption and stationary armor pressure.

A ranged Destiny that rewards distance, stillness and choosing the right shot for movement or casting pressure.

Fencing 100 · Hiding 100 · Stealth 100

Shadow

Target marking, stealth timing and strong healing reduction.

A stealth skirmisher that marks a chosen enemy, rewards attacks from behind and punishes a target’s ability to recover.

Magery 100 · Evaluating Intelligence 100 · Meditation 100

Mage

A deliberate player-damage immunity window with a complete action lock.

A spellcaster Destiny whose single technique trades every action for a short defensive immunity against players.

PLAY & PROGRESS

Build Your PvP Path

How PvP Works

Hits, defence and global combat rules

Armor Rating & Rarity

Armor families, quality, penetration and damage examples

PvP Points & Events

Official event progression and scheduled player combat