Crafting · Skill guide
Sew clothing, leather equipment and mage armour. Maximum skill: 120 with Power Scrolls; useful alongside Arms Lore for inspecting equipment.
Set Tailoring to Up ↑ and leave room under your 720 total skill cap.
| Skill Range | Recommended Activity |
|---|---|
| 0–50 | Buy an optional lesson from a Tailor for 300 gold; it raises this skill directly to 50.0. |
| 50–70 | Make Leather Jingasa: 4 Leather. |
| 70–80 | Make Leather Hiro Sode: 5 Leather. |
| 80–90 | Make Leather Ninja Mitts: 12 Leather. |
| 90–120 | Make Field Dressing Rolls under Ironveil Utility: 10 Cloth. |
Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.
Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.
The roll requires 90.0 Tailoring and converts 40 Cloth into a tradable consumable that opens into 40 normal Bandages. Crafting success remains chance-based at the 120.0 skill cap. Supported leather, studded and bone Armory armor uses its family and rarity for Armor Rating; Exceptional adds +3 raw Armor Rating per piece. Cloth has no rarity Armor Rating curve.