Rogue · Skill guide
Disarm eligible traps and dungeon-cache mechanisms. Maximum skill: 120 with Power Scrolls; useful alongside Lockpicking, Detect Hidden and Item Identification.
Set Remove Trap to Up ↑ and leave room under your 720 total skill cap.
| Skill Range | Recommended Activity |
|---|---|
| 0–50 | Buy an optional lesson from a Tinker for 300 gold; it raises this skill directly to 50.0. Requires Lockpicking 50 and Detect Hidden 50. |
| 50–80 | Use the Academy’s self-resetting practice trap. Ordinary skill use elsewhere still requires 50 Lockpicking and 50 Detect Hidden. |
| 80–100 | Disarm your armed Trap Practice Chest using a challenging grade; rearm it between attempts. |
| 100–120 | Disarm sufficiently difficult unresolved dungeon-cache wards. The practice chest stops at 100. |
Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.
Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.
The 50.0 Lockpicking and 50.0 Detect Hidden prerequisites are enforced before training. Signed traps channel in 500 ms steps, retain their partial disarm percentage and gain 20 progress on a successful resolved attempt. Accidental-trigger risk falls from 40% at the beginning toward 2% near completion. Movement, teleporting, death, logout, leaving one-tile range or changing the host cancels the timed channel. Poison-family layers use Poisoning as their dedicated neutralization counter.