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Remove Trap

Rogue · Skill guide

Disarm eligible traps and dungeon-cache mechanisms. Maximum skill: 120 with Power Scrolls; useful alongside Lockpicking, Detect Hidden and Item Identification.

Summary

  • Use: Discover and identify a trap, then use Remove Trap; ordinary use needs 50 Lockpicking and 50 Detect Hidden.
  • Stay within one tile during timed work. Moving, teleporting or dying interrupts it.
  • Poison-family signed traps use Poisoning as their countermeasure.

Training

Set Remove Trap to Up ↑ and leave room under your 720 total skill cap.

Remove Trap recommended training route
Skill Range Recommended Activity
0–50 Buy an optional lesson from a Tinker for 300 gold; it raises this skill directly to 50.0. Requires Lockpicking 50 and Detect Hidden 50.
50–80 Use the Academy’s self-resetting practice trap. Ordinary skill use elsewhere still requires 50 Lockpicking and 50 Detect Hidden.
80–100 Disarm your armed Trap Practice Chest using a challenging grade; rearm it between attempts.
100–120 Disarm sufficiently difficult unresolved dungeon-cache wards. The practice chest stops at 100.

Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.

Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.

Mechanics & Scaling

The 50.0 Lockpicking and 50.0 Detect Hidden prerequisites are enforced before training. Signed traps channel in 500 ms steps, retain their partial disarm percentage and gain 20 progress on a successful resolved attempt. Accidental-trigger risk falls from 40% at the beginning toward 2% near completion. Movement, teleporting, death, logout, leaving one-tile range or changing the host cancels the timed channel. Poison-family layers use Poisoning as their dedicated neutralization counter.

Additional rules & notes

  • Rearming a Trap Practice Chest costs 1 Iron Ingot and one Tinker Tools use.

Location & Instructors

  • Trainer NPC: Tinker or Thief to 50.0 after reaching 50 Lockpicking and 50 Detect Hidden.
  • Academy: Use the self-resetting Academy practice trap to 80.0.
Checked against server source · October 2026