Combat · Skill guide
Coat eligible equipment or food and support poison spells. Maximum skill: 100; useful alongside Taste Identification and Magery.
Set Poisoning to Up ↑ and leave room under your 720 total skill cap.
| Skill Range | Recommended Activity |
|---|---|
| 0–50 | Buy an optional lesson from a Thief Guildmaster for 300 gold; it raises this skill directly to 50.0. |
| 50–80 | Use the Academy practice dagger and practice poison potion. |
| 80–100 | Apply Greater Poison to eligible food or weapons. Deadly Poison is an optional alternative from 95. |
Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.
Poison type, target and delivery method determine the result. Against players, ordinary poisoned-weapon delivery adds 0.20 percentage points per effective Poisoning point and 0.15 per effective Taste Identification point, with each skill capped at 100: maximum 35%. Stored coatings require trained Poisoning 30 / 50 / 80 / 100 / 100 for Lesser / Regular / Greater / Deadly / Lethal. Charges are spent only when poison is accepted. The hit never promotes the coating tier. Against creatures, the separate Poisoning delivery curve remains. Weapon coating eligibility is defined directly by Ironveil weapon families rather than native Weapon Ability slots.