Magic · Skill guide
Cast spells from the Magery spellbook and support the Arcane path. Maximum skill: 120 with Power Scrolls; useful alongside Evaluating Intelligence and Meditation.
Set Magery to Up ↑ and leave room under your 720 total skill cap.
| Skill Range | Recommended Activity |
|---|---|
| 0–50 | Buy an optional lesson from a Mage for 300 gold; it raises this skill directly to 50.0. |
| 50–80 | Cast Magic Arrow on Academy magic crystals. |
| 80–100 | Keep casting normal spellbook Magic Arrow on yourself or another valid target. |
| 100–120 | Cast normal spellbook Meteor Swarm after unlocking each higher cap. |
Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.
Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.
Greater Heal uses 40% Magery + 1–10 and takes four seconds in both player and creature combat. Resurrection can restore a Level 2+ bonded Ironveil pet on site under normal range, line-of-sight, casting and owner-consent rules; another Mage may help without changing ownership or progression. Valid native training ranges: 4th 24–64, 5th 38–78, 6th 52–92, 7th 66–106, 8th 80–120.
| Threshold / Stat | Effect / Scaling |
|---|---|
| Greater Heal · 50.0 | 21–30 |
| Greater Heal · 80.0 | 33–42 |
| Greater Heal · 100.0 | 41–50 |
| 50.0–63.9 | 4th circle |
| 64.0–77.9 | 5th circle |
| 78.0–91.9 | 6th circle |
| 92.0–105.9 | 7th circle |
| 106.0–120.0 | 8th circle |