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Magery

Magic · Skill guide

Cast spells from the Magery spellbook and support the Arcane path. Maximum skill: 120 with Power Scrolls; useful alongside Evaluating Intelligence and Meditation.

Summary

  • Use: Learn the spell, carry its reagents and enough mana, then cast and choose a valid target when prompted.
  • A full spellbook does not grant the skill needed to cast every spell.
  • Heal and Greater Heal cancel an active bandage; offensive spells can be cast while it continues.
  • Greater Heal uses Magery on players; eligible PvM pets use Veterinary and Animal Lore instead.

Training

Set Magery to Up ↑ and leave room under your 720 total skill cap.

Magery recommended training route
Skill Range Recommended Activity
0–50 Buy an optional lesson from a Mage for 300 gold; it raises this skill directly to 50.0.
50–80 Cast Magic Arrow on Academy magic crystals.
80–100 Keep casting normal spellbook Magic Arrow on yourself or another valid target.
100–120 Cast normal spellbook Meteor Swarm after unlocking each higher cap.

Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.

Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.

Mechanics & Scaling

Greater Heal uses 40% Magery + 1–10 and takes four seconds in both player and creature combat. Resurrection can restore a Level 2+ bonded Ironveil pet on site under normal range, line-of-sight, casting and owner-consent rules; another Mage may help without changing ownership or progression. Valid native training ranges: 4th 24–64, 5th 38–78, 6th 52–92, 7th 66–106, 8th 80–120.

Threshold / Stat Effect / Scaling
Greater Heal · 50.0 21–30
Greater Heal · 80.0 33–42
Greater Heal · 100.0 41–50
50.0–63.9 4th circle
64.0–77.9 5th circle
78.0–91.9 6th circle
92.0–105.9 7th circle
106.0–120.0 8th circle

Additional rules & notes

  • Weapons can remain equipped, but cannot attack during casting or targeting; shields are removed for that sequence.
  • Valid spells can still fizzle separately from their training check.

Location & Instructors

  • Trainer NPC: Mage NPC to 50.0.
  • Academy: Cast suitable spells in the Academy magic wing to 80.0.
Checked against server source · October 2026