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Lockpicking

Rogue · Skill guide

Open eligible locked containers. Maximum skill: 120 with Power Scrolls; useful alongside Detect Hidden and Remove Trap.

Summary

  • Use: Double-click lockpicks, select a lock and stay close while a timed attempt resolves.
  • The lock must still challenge you; an outgrown lock will not keep training.
  • Unlocked containers can still be trapped. Bring spare lockpicks.

Training

Set Lockpicking to Up ↑ and leave room under your 720 total skill cap.

Lockpicking recommended training route
Skill Range Recommended Activity
0–50 Buy an optional lesson from a Tinker for 300 gold; it raises this skill directly to 50.0.
50–80 Pick Academy practice locks and let them reset.
80–120 Pick increasingly difficult world locks or Ancient Dungeon Caches. Meet each lock’s requirement.

Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.

Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.

Mechanics & Scaling

Supported advanced locks channel in 500 ms steps. Higher Lockpicking shortens the duration, but movement, teleporting, death, logout, going more than one tile away or changing the target cancels it. One operator may control a host at a time. A failed timed attempt can break the lockpick with a 25% chance. Success still calls the target’s real lock rules; it never bypasses ownership, keys or an already solved cache.

Additional rules & notes

  • Ownership protections still apply; this is not permission to break into private player houses.

Location & Instructors

  • Trainer NPC: Tinker or Thief NPC to 50.0.
  • Academy: Use self-resetting Academy practice chests to 80.0.
Checked against server source · October 2026