Combat · Skill guide
Controls accuracy with bows and crossbows. Maximum skill: 120 with Power Scrolls; useful alongside Tactics and Anatomy.
Set Archery to Up ↑ and leave room under your 720 total skill cap.
| Skill Range | Recommended Activity |
|---|---|
| 0–50 | Buy an optional lesson from a Bowyer for 300 gold; it raises this skill directly to 50.0. |
| 50–80 | Fight matching Academy practice targets; use the Archery range and its practice ammunition. |
| 80–120 | Shoot challenging creatures or a similarly trained sparring partner outside the Academy, using matching ammunition. |
Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.
Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.
Archery is the primary weapon skill. Player shots work at one tile but not at zero distance; normal range, line of sight and timing still apply. Chivalry is the separate Ironveil role skill for PvM techniques. Successful ranged attacks gain a Plate recovery cost based on covered body locations: up to +1.000 second in PvP and +0.500 seconds in PvM for full Plate.