Specialized power · Skill guide
Power the Arcane Spellbook against monsters. Maximum skill: 120 with Power Scrolls; useful alongside Magery and Evaluating Intelligence.
Set Arcanism to Up ↑ and leave room under your 720 total skill cap.
No vendor lesson has been verified for this skill. Use the practice route below.
| Skill Range | Recommended Activity |
|---|---|
| 0–40 | Use Arcane Shard, then Astral Flare on valid monsters or Academy magic crystals. Astral Flare requires 20 Arcanism and Magery. |
| 40–70 | Use Celestial Wrath; it requires 40 Arcanism and Magery. Academy training stops at 80. |
| 70–100 | Use Void Lance on valid monsters; it requires 70 Arcanism and Magery. |
| 100–120 | Use Void Lance on monsters, or Arcane Curse on your own living, unmounted horse within range and line of sight. |
Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.
Effective Arcanism cannot exceed trained Magery or the points available to it inside the shared cap. Existing over-cap progress is preserved but suppressed until the character retrains. Arcanism uses the Up, Down and Locked control; setting it Down lets other skill gains reclaim its points. Its 40–100% curve combines with Rank 1–5 mastery and the Eval Int, Meditation and Focus template factor. Spirit Speak separately supplies 50% of direct damage, while Spellweaving separately controls mana cost and Gargoyle lifetime. None of these Arcane effects can damage or debuff players.
| Threshold / Stat | Effect / Scaling |
|---|---|
| 0.0 Arcanism | 40% skill factor |
| 80.0 Arcanism | 70% skill factor |
| 100.0 Arcanism | 85% skill factor |
| Spirit Speak 0.0 → 100.0 | 50% → 100% direct damage |
| Spellweaving 0.0 → 100.0 | 200% → 100% mana · 1 → 10 minute Gargoyle |