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Arcanism

Specialized power · Skill guide

Power the Arcane Spellbook against monsters. Maximum skill: 120 with Power Scrolls; useful alongside Magery and Evaluating Intelligence.

Summary

  • Use: Use a learned spell from the Arcane Spellbook on a valid monster, with enough mana and your weapon put away.
  • Effective Arcanism cannot exceed trained Magery; keep both high enough for the selected spell.
  • Arcane damage and debuffs do not affect players.
  • Book rank, supporting skills and Arcanism progress separately.

Training

Set Arcanism to Up ↑ and leave room under your 720 total skill cap.

No vendor lesson has been verified for this skill. Use the practice route below.

Arcanism recommended training route
Skill Range Recommended Activity
0–40 Use Arcane Shard, then Astral Flare on valid monsters or Academy magic crystals. Astral Flare requires 20 Arcanism and Magery.
40–70 Use Celestial Wrath; it requires 40 Arcanism and Magery. Academy training stops at 80.
70–100 Use Void Lance on valid monsters; it requires 70 Arcanism and Magery.
100–120 Use Void Lance on monsters, or Arcane Curse on your own living, unmounted horse within range and line of sight.

Above 100, use matching Power Scrolls in order: 105, 110, 115, then 120. They unlock caps without granting skill points.

Mechanics & Scaling

Effective Arcanism cannot exceed trained Magery or the points available to it inside the shared cap. Existing over-cap progress is preserved but suppressed until the character retrains. Arcanism uses the Up, Down and Locked control; setting it Down lets other skill gains reclaim its points. Its 40–100% curve combines with Rank 1–5 mastery and the Eval Int, Meditation and Focus template factor. Spirit Speak separately supplies 50% of direct damage, while Spellweaving separately controls mana cost and Gargoyle lifetime. None of these Arcane effects can damage or debuff players.

Threshold / Stat Effect / Scaling
0.0 Arcanism 40% skill factor
80.0 Arcanism 70% skill factor
100.0 Arcanism 85% skill factor
Spirit Speak 0.0 → 100.0 50% → 100% direct damage
Spellweaving 0.0 → 100.0 200% → 100% mana · 1 → 10 minute Gargoyle

Additional rules & notes

  • Horse practice spends normal mana and cooldown but does no harm. It trains Arcanism, not Spellweaving or Spirit Speak.
  • Equipping a weapon during casting or target selection cancels the spell.

Location & Instructors

  • Trainer NPC: Mage NPC to 50.0 for exactly 300 gold, provided the cap has free room or another skill is set to Down.
  • Academy: Set Arcanism to Up and land successful targeted Arcane spells on the four Mage-school training crystals to 80.0. Stay in the same Mage school, including its Meditation Circle, and on the same map as the target. Each success also performs a Spellweaving check.
Checked against server source · October 2026