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Anatomy

Combat · Skill guide

Supports weapon damage and bandage healing. Maximum skill: 100; useful alongside Healing and Tactics.

Summary

  • Use: Use Anatomy on another living target to examine it, or fight and bandage normally for its passive benefits.
  • Both Anatomy and Healing matter when bandaging players.
  • Anatomy does not improve the Greater Heal spell.

Training

Set Anatomy to Up ↑ and leave room under your 720 total skill cap.

Anatomy recommended training route
Skill Range Recommended Activity
0–50 Buy an optional lesson from a Healer Guildmaster for 300 gold; it raises this skill directly to 50.0.
50–80 Examine valid Academy targets, land combat hits or finish bandages on patients.
80–100 Continue examining another valid living target, fighting or completing bandages outside the Academy.

Right-click the teacher NPC, select the skill’s training entry, then give 300 gold. You need a skill cap of at least 50 and room for the entire lesson under your total cap.

Mechanics & Scaling

Its weapon-damage component is 0.5% per skill point, plus 5% at 100.0 or higher.

Threshold / Stat Effect / Scaling
50.0 25%
80.0 40%
100.0 55%

Additional rules & notes

  • You do not need to examine each opponent before receiving the combat benefit.

Location & Instructors

  • Trainer NPC: Healer or Butcher NPC to 50.0.
  • Academy: Use Anatomy and qualifying combat or healing targets to 80.0.
Checked against server source · October 2026